Power

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The Power Station is the crafting station for all power related items, you need to craft it before being able to craft any other power related object.



Solar Panels:
Solar generators produce unlimited energy with no fuel requirement, they however require a constant amount of light and a considerable amount of space. In situations where natural sunlight cannot be obtained, it is possible to maximize panels' output by placing two Cheap Lights on either side of the panel.

Generators & Reactors:
Generators have greater power output than solar panels, but they continually consume resources, whether it be lower-tier resources like Coal or higher-tier resources like Thorium Rods or Plutonium Rods.

Batteries:
Batteries receive input from solar panels or generators and store it for later use. Unlike solar panels or generators, which can output variable amounts of power depending on conditions, batteries will only ever output as much power as is needed to run the connected lab equipment.

Smelters:
Smelters are similar to the furnaces found in vanilla Starbound; they require power to run, however. Smelters have a better conversion ratio of ore to ingots (better than 2:1) and typically produce useful byproducts when smelting. In addition, they can process some non-ore blocks such as Moonrock.

Centrifuges:
Centrifuges extract useful ingredients from liquids. They also refine radioactive ores into rods, which can be used either in crafting or as ship fuel.

Environment Modifier:
Environmental modifiers help tame the harsh planetary environments where some FU scientists may choose to establish their laboratories. For effects ranging from protection against deadly heat, to healing, to gravity generation, look no further than your Power station.

Informative Objects:
Power sensors give valuable information about output levels when using solar arrays, and can alert players to dangerous critical reactions when using radioactive elements to power generators, potentially averting disaster before it happens.